Post by Macho Man on Apr 13, 2020 5:11:06 GMT
Alright guys, I've taken everything you've said into account and here is what I've come up with to improve the new RFAA. I have written my thought process/rational for each tag and tender so you can understand what I'm trying to accomplish and how each tag/tender works.
Please keep in mind this is a draft meant for constructive commentary. If you do not agree with something please specifically state why you think its a bad idea or how it could be improved, do not just say "this sucks" or "this is bullshit." Instead say, I think this could cause problems because...
Also, I ask that you take the time to think through the elements for each tag and envision how that would help or hurt the goals of improving the RFAA for activity and player mobility while still keeping this league a dynasty league.
Please excuse any typos!
Without further ado...
NEW RULES:
(1) Existing PD's depreciate 20% at the end of each season;
(2) Trading of PD's and Picks is now allowed during the RFAA; and
(3) Bid Increments are a minimum of 5 PD's.
NEW TAGS:
(1) Non-Exclusive Franchise Tag
- Cost of Tag = 2% of PD's in play after stipend is awarded each season.
- Can only be used on expiring contract.
- Can only be used once in career (notation will be given and never removed even if traded).
- Player goes up for bid in RFAA.
- Tagging Team has right to match during auction.
- Compensation paid by Bidding Team = (2) 1st round picks, of which one must come from the upcoming draft, plus 50% the winning bid.
- Compensation received by Tagging Team = (2) 1st round picks and a percentage of the winning bid on a sliding scale. The percentage is calculated based on the lowest (worst) upcoming 1st round pick. The scale is as follows: 1.01 pays out 0% with each subsequent pick paying out an additional 2% of the winning bid up to a maximum of 26% for the 1.14. For example, if the winning bid on Christian McCaffery is $400 PD's and the lowest 1st round pick offered in the upcoming draft is 1.10, then the tagging team will receive (2) 1st round picks and 18% of the $400 = $72. Remember the Bidding Team does not pay the $400 winning bid, only 50%. In theory, if someone bids you up on a elite player such that you cannot keep said player, then at least you can use that compensation to bid on another elite player or use the compensation as you'd like.
- Can only receive a maximum of 4-year contract no matter who wins the player.
Rational/Explanation - This is the franchise tag replacement. The intent here is to create a franchise tag that owner's can use to extend their elite players. However, this change makes it more expensive to do so and makes it so that other teams can bid on the player, which is something most seemed in favor of. If your initial instinct is to think that the compensation is too expensive, that's okay, its supposed to be. It can also be expensive to use. At the cost of 2% of the PD's in play, at minimum (meaning everyone ends the previous year with 0 PD's, which will never happen) the cost will be 84 PD's ($300 stipend x 14 = $4200) => ($4200 x .02 = $84). Realistically, it will cost between $150-$200 PDs. This year the cost would have been about 160 PDs. From an initial cost perspective I think this is about right given that some teams aren't flush with capital. I'm a little concerned however, that using a cost related to inflation will cause owners to be hesitant to spend PD's elsewhere in the RFAA and UFAA so they can be sure they have enough funds to extend a CMC, Barkley, Mahomes, etc., when its time to do so. Obviously, this would be the opposite effect of what we're trying to achieve. Alternatively, it could be argued that an owner should have to conserve PD's for the opportunity to extend their best player at a later date and that the annual depreciation on PD's should keep the cost in check. Let me know your thoughts on this; I digress. The bidding team must pay a compensation of both picks and PD's, although since the price of these players will be relatively high and we want owners to bid on these players if the situation is right, the PD compensation the Bidding Team actually pays is only 50% of the winning bid. For example, no one would likely give up 400 PD's and 2 first round picks for say CMC, but I think someone might be willing to give up 200 PDs and 2 first round picks. The PD compensation the Tagging Team actually receives is based on the sliding scale explained in the bullet points above. Finally, the non-exclusive franchise tagged player can receive only a maximum of a 4 year deal. This will slightly increase the chance that the player will eventually be available to others.
The explanation is more complicated that it really is.
(2) Exclusive Franchise Tag
- Cost of Tag = 1% of PD's in play after stipend is awarded.
- Can only be used on expiring contract.
- Player is not bid on in the RFAA.
- Player automatically receives only a 1-year extension, however, if the player is traded before August 1st, the new team can give the player a new contract and the Tagging Team will be refunded 75% of the Cost paid for the tag.
- If traded, the trading team cannot trade back for the player until the following season.
- Can be used on same player two years in a row, maximum.
- Cannot be used on a player that has already received the non-exclusive franchise tag in his career.
Rational/Explanation - This is the replacement for the extension tag. Although this player is not bid on during the RFAA, it can only be used on an expiring contract and its pretty pricey to use for only a 1-year extension. At the cost of 1% of the PD's in play, at minimum (meaning everyone ends the previous year with 0 PD's, which will never happen) the cost will be 42 PD's ($300 stipend x 14 = $4200) => ($4200 x .01 = $42). Realistically, it will cost between $75-$100 PD's. This year the cost would have been about 80 PD's. Additionally, even though its not part of the RFAA, I've incentivized mobility of this player by refunding 75% of the tag cost to the Tagging Team and allowing the acquiring team to award the player a brand new contract rather than the 1-year extension if the player is traded before August 1st of the year he was tagged. Finally, I didn't want someone to be able to use a Non-Exclusive Franchise Tag on a player and then continue to extend them for a couple years using this tag afterwards, so the Exclusive Franchise Tag cannot be used on a player who has already received the Non-Exclusive Franchise Tag.
(3) Transition Tag
- Cost of Tag = 10 PD's, non-refundable.
- Can only be used on expiring contract.
- Player can be bid on in the RFAA.
- Tagging Team doesn't not participate.
- Right of First Refusal
- No Compensation.
- Cannot be used in back-to-back seasons on same player.
Rational/Explanation - Think of this as a player in the unrestricted free agent auction with a right of first refusal. The big difference between this tag and the tenders below is that the Tagging Team does not participate in the bidding process and therefore, a single owner cannot run up the bid. The Tagging Team will only decide after the auction is over whether or not they want to match the high bid for the rights to retain the player or let him walk with no compensation. I think this tag can lead to a bunch of activity, even if the players are not great because there is no compensation if the team opts not to match the high bid. The cost for this tag is cheap for two reasons: first, I don't expect great players to be transition tagged due to the fact there is no compensation and second, the cost is non-refundable, so if you decide not to match you lose the 10 PD's.
(4) Trade Tag
- No Cost to Tag
- Can be used on any expiring contract.
- Player can be bid on in the RFAA.
- Tagging Team does not participate.
- Bidding Teams present offers for the tagged player during the RFAA. Can be players, picks, PD's or a combination of all three. If just PD's is offered the amount must be greater than 10 PD's (see why below).
- After RFAA is concluded, Tagging Team can opt to accept one of the offers or release the player outright and receive 10 PD's. Teams must receive at least one offer to qualify for the 10 PD's. If no offer is made on the player than the player is automatically released at the end of the RFAA and enters the UFAA.
- If Tagging Team opts to take an offer, there is no cost to Tagging Team or Bidding Team other than the terms of the offer.
Rational/Explanation - This is just a fun one that I thought of as I was writing this post. It's difficult to trade a player on an expiring contract before the RFAA begins, and the point of this tag is an alternative way to do just that. Bidding Teams can simply make trade offers for the player on the forums. At the end of the RFAA, the Tagging Team will decide whether they would like to accept one of the offers or alternatively they can release the player outright and they will receive 10 PD's. This should help encourage everyone to use a trade tag and perhaps increase activity. Also, the 10 PD's serves as a means to not reward anyone who just posts a shit bag who isn't even worth a 7th. Tagging Teams will only receive the 10 PD's IF they have received at least one offer for the tagged player. If a Tagging Team uses the Trade Tag on a player who receives no offers, the tagged player is automatically released with no compensation at the end of the RFAA.
NEW TENDERS:
(1) 1st Round Tender
- No Cost to the team tendering the player.
- Can only be used on expiring contract.
- Player can be bid on in the RFAA.
- Only pay if you win.
- Compensation = 2nd Round Pick in the Upcoming Rookie Draft or a 1st Round Pick in the Next Rookie Draft OR Bidding Team can pay 150% of the bid amount, half of which goes to the Tendering Team as compensation. Must declare the compensation at the time of the bid.
- Right to Match during auction.
Rational/Explanation - This is pretty self-explanatory. I removed the minimum bids by removing the initial costs. This should in and of itself create more bidding activity because teams will not want others to re-sign players for free (unless you tender a really shitty player). The winning team, whether that's the Tagging Team or the Bidding Team, will still need to pay the winning bid after the fact. Additionally, the compensation has changed. The pick compensation has been lowered if the bidding team uses a pick in the upcoming rookie draft and the compensation is the same if the team uses compensation in the subsequent draft. Alternatively, teams can now choose to use PD's for compensation instead of draft picks. Using PD compensation will cost the Bidding Team to pay 150% of the winning bid and 50% of THAT amount will be given to the Tagging Team as compensation. For example, if Nature Boy gives Kenny Clark a 1st Round Tender and Hitman bids him up to 80 PD, Hitman could offer to pay compensation in the forum of PD's at a rate 150% of the 80 PD bid. That will cost Hitman 120 PD's for the rights to Clark with Nature Boy receiving 60 PD's in compensation if Nature Boy opts not to match. The rational here is that everyone has limited picks to use as compensation, this opens an alternative option for teams.
(2) 2nd Round Tender
- No Cost to the team tendering the player.
- Can only be used on expiring contract.
- Player can be bid on in the RFAA.
- Only pay if you win.
- Compensation = 3rd Round Pick in the Upcoming Rookie Draft or a 2nd Round Pick in the Next Rookie Draft OR Bidding Team can pay 150% of the bid amount, half of which goes to the Tendering Team as compensation. Must declare the compensation at the time of the bid.
- Right to Match during auction.
Rational/Explanation - See 1st Round Tender's rational.
(3) 3rd Round Tender
- No Cost to the team tendering the player.
- Can only be used on expiring contract.
- Player can be bid on in the RFAA.
- Only pay if you win.
- Compensation = 4th Round Pick in the Upcoming Rookie Draft or a 3rd Round Pick in the Next Rookie Draft OR Bidding Team can pay 150% of the bid amount, half of which goes to the Tendering Team as compensation. Must declare the compensation at the time of the bid.
- Right to Match during auction.
Rational/Explanation - See 1st Round Tender's rational.
Ok, thoughts?
Please keep in mind this is a draft meant for constructive commentary. If you do not agree with something please specifically state why you think its a bad idea or how it could be improved, do not just say "this sucks" or "this is bullshit." Instead say, I think this could cause problems because...
Also, I ask that you take the time to think through the elements for each tag and envision how that would help or hurt the goals of improving the RFAA for activity and player mobility while still keeping this league a dynasty league.
Please excuse any typos!
Without further ado...
NEW RULES:
(1) Existing PD's depreciate 20% at the end of each season;
(2) Trading of PD's and Picks is now allowed during the RFAA; and
(3) Bid Increments are a minimum of 5 PD's.
NEW TAGS:
(1) Non-Exclusive Franchise Tag
- Cost of Tag = 2% of PD's in play after stipend is awarded each season.
- Can only be used on expiring contract.
- Can only be used once in career (notation will be given and never removed even if traded).
- Player goes up for bid in RFAA.
- Tagging Team has right to match during auction.
- Compensation paid by Bidding Team = (2) 1st round picks, of which one must come from the upcoming draft, plus 50% the winning bid.
- Compensation received by Tagging Team = (2) 1st round picks and a percentage of the winning bid on a sliding scale. The percentage is calculated based on the lowest (worst) upcoming 1st round pick. The scale is as follows: 1.01 pays out 0% with each subsequent pick paying out an additional 2% of the winning bid up to a maximum of 26% for the 1.14. For example, if the winning bid on Christian McCaffery is $400 PD's and the lowest 1st round pick offered in the upcoming draft is 1.10, then the tagging team will receive (2) 1st round picks and 18% of the $400 = $72. Remember the Bidding Team does not pay the $400 winning bid, only 50%. In theory, if someone bids you up on a elite player such that you cannot keep said player, then at least you can use that compensation to bid on another elite player or use the compensation as you'd like.
- Can only receive a maximum of 4-year contract no matter who wins the player.
Rational/Explanation - This is the franchise tag replacement. The intent here is to create a franchise tag that owner's can use to extend their elite players. However, this change makes it more expensive to do so and makes it so that other teams can bid on the player, which is something most seemed in favor of. If your initial instinct is to think that the compensation is too expensive, that's okay, its supposed to be. It can also be expensive to use. At the cost of 2% of the PD's in play, at minimum (meaning everyone ends the previous year with 0 PD's, which will never happen) the cost will be 84 PD's ($300 stipend x 14 = $4200) => ($4200 x .02 = $84). Realistically, it will cost between $150-$200 PDs. This year the cost would have been about 160 PDs. From an initial cost perspective I think this is about right given that some teams aren't flush with capital. I'm a little concerned however, that using a cost related to inflation will cause owners to be hesitant to spend PD's elsewhere in the RFAA and UFAA so they can be sure they have enough funds to extend a CMC, Barkley, Mahomes, etc., when its time to do so. Obviously, this would be the opposite effect of what we're trying to achieve. Alternatively, it could be argued that an owner should have to conserve PD's for the opportunity to extend their best player at a later date and that the annual depreciation on PD's should keep the cost in check. Let me know your thoughts on this; I digress. The bidding team must pay a compensation of both picks and PD's, although since the price of these players will be relatively high and we want owners to bid on these players if the situation is right, the PD compensation the Bidding Team actually pays is only 50% of the winning bid. For example, no one would likely give up 400 PD's and 2 first round picks for say CMC, but I think someone might be willing to give up 200 PDs and 2 first round picks. The PD compensation the Tagging Team actually receives is based on the sliding scale explained in the bullet points above. Finally, the non-exclusive franchise tagged player can receive only a maximum of a 4 year deal. This will slightly increase the chance that the player will eventually be available to others.
The explanation is more complicated that it really is.
(2) Exclusive Franchise Tag
- Cost of Tag = 1% of PD's in play after stipend is awarded.
- Can only be used on expiring contract.
- Player is not bid on in the RFAA.
- Player automatically receives only a 1-year extension, however, if the player is traded before August 1st, the new team can give the player a new contract and the Tagging Team will be refunded 75% of the Cost paid for the tag.
- If traded, the trading team cannot trade back for the player until the following season.
- Can be used on same player two years in a row, maximum.
- Cannot be used on a player that has already received the non-exclusive franchise tag in his career.
Rational/Explanation - This is the replacement for the extension tag. Although this player is not bid on during the RFAA, it can only be used on an expiring contract and its pretty pricey to use for only a 1-year extension. At the cost of 1% of the PD's in play, at minimum (meaning everyone ends the previous year with 0 PD's, which will never happen) the cost will be 42 PD's ($300 stipend x 14 = $4200) => ($4200 x .01 = $42). Realistically, it will cost between $75-$100 PD's. This year the cost would have been about 80 PD's. Additionally, even though its not part of the RFAA, I've incentivized mobility of this player by refunding 75% of the tag cost to the Tagging Team and allowing the acquiring team to award the player a brand new contract rather than the 1-year extension if the player is traded before August 1st of the year he was tagged. Finally, I didn't want someone to be able to use a Non-Exclusive Franchise Tag on a player and then continue to extend them for a couple years using this tag afterwards, so the Exclusive Franchise Tag cannot be used on a player who has already received the Non-Exclusive Franchise Tag.
(3) Transition Tag
- Cost of Tag = 10 PD's, non-refundable.
- Can only be used on expiring contract.
- Player can be bid on in the RFAA.
- Tagging Team doesn't not participate.
- Right of First Refusal
- No Compensation.
- Cannot be used in back-to-back seasons on same player.
Rational/Explanation - Think of this as a player in the unrestricted free agent auction with a right of first refusal. The big difference between this tag and the tenders below is that the Tagging Team does not participate in the bidding process and therefore, a single owner cannot run up the bid. The Tagging Team will only decide after the auction is over whether or not they want to match the high bid for the rights to retain the player or let him walk with no compensation. I think this tag can lead to a bunch of activity, even if the players are not great because there is no compensation if the team opts not to match the high bid. The cost for this tag is cheap for two reasons: first, I don't expect great players to be transition tagged due to the fact there is no compensation and second, the cost is non-refundable, so if you decide not to match you lose the 10 PD's.
(4) Trade Tag
- No Cost to Tag
- Can be used on any expiring contract.
- Player can be bid on in the RFAA.
- Tagging Team does not participate.
- Bidding Teams present offers for the tagged player during the RFAA. Can be players, picks, PD's or a combination of all three. If just PD's is offered the amount must be greater than 10 PD's (see why below).
- After RFAA is concluded, Tagging Team can opt to accept one of the offers or release the player outright and receive 10 PD's. Teams must receive at least one offer to qualify for the 10 PD's. If no offer is made on the player than the player is automatically released at the end of the RFAA and enters the UFAA.
- If Tagging Team opts to take an offer, there is no cost to Tagging Team or Bidding Team other than the terms of the offer.
Rational/Explanation - This is just a fun one that I thought of as I was writing this post. It's difficult to trade a player on an expiring contract before the RFAA begins, and the point of this tag is an alternative way to do just that. Bidding Teams can simply make trade offers for the player on the forums. At the end of the RFAA, the Tagging Team will decide whether they would like to accept one of the offers or alternatively they can release the player outright and they will receive 10 PD's. This should help encourage everyone to use a trade tag and perhaps increase activity. Also, the 10 PD's serves as a means to not reward anyone who just posts a shit bag who isn't even worth a 7th. Tagging Teams will only receive the 10 PD's IF they have received at least one offer for the tagged player. If a Tagging Team uses the Trade Tag on a player who receives no offers, the tagged player is automatically released with no compensation at the end of the RFAA.
NEW TENDERS:
(1) 1st Round Tender
- No Cost to the team tendering the player.
- Can only be used on expiring contract.
- Player can be bid on in the RFAA.
- Only pay if you win.
- Compensation = 2nd Round Pick in the Upcoming Rookie Draft or a 1st Round Pick in the Next Rookie Draft OR Bidding Team can pay 150% of the bid amount, half of which goes to the Tendering Team as compensation. Must declare the compensation at the time of the bid.
- Right to Match during auction.
Rational/Explanation - This is pretty self-explanatory. I removed the minimum bids by removing the initial costs. This should in and of itself create more bidding activity because teams will not want others to re-sign players for free (unless you tender a really shitty player). The winning team, whether that's the Tagging Team or the Bidding Team, will still need to pay the winning bid after the fact. Additionally, the compensation has changed. The pick compensation has been lowered if the bidding team uses a pick in the upcoming rookie draft and the compensation is the same if the team uses compensation in the subsequent draft. Alternatively, teams can now choose to use PD's for compensation instead of draft picks. Using PD compensation will cost the Bidding Team to pay 150% of the winning bid and 50% of THAT amount will be given to the Tagging Team as compensation. For example, if Nature Boy gives Kenny Clark a 1st Round Tender and Hitman bids him up to 80 PD, Hitman could offer to pay compensation in the forum of PD's at a rate 150% of the 80 PD bid. That will cost Hitman 120 PD's for the rights to Clark with Nature Boy receiving 60 PD's in compensation if Nature Boy opts not to match. The rational here is that everyone has limited picks to use as compensation, this opens an alternative option for teams.
(2) 2nd Round Tender
- No Cost to the team tendering the player.
- Can only be used on expiring contract.
- Player can be bid on in the RFAA.
- Only pay if you win.
- Compensation = 3rd Round Pick in the Upcoming Rookie Draft or a 2nd Round Pick in the Next Rookie Draft OR Bidding Team can pay 150% of the bid amount, half of which goes to the Tendering Team as compensation. Must declare the compensation at the time of the bid.
- Right to Match during auction.
Rational/Explanation - See 1st Round Tender's rational.
(3) 3rd Round Tender
- No Cost to the team tendering the player.
- Can only be used on expiring contract.
- Player can be bid on in the RFAA.
- Only pay if you win.
- Compensation = 4th Round Pick in the Upcoming Rookie Draft or a 3rd Round Pick in the Next Rookie Draft OR Bidding Team can pay 150% of the bid amount, half of which goes to the Tendering Team as compensation. Must declare the compensation at the time of the bid.
- Right to Match during auction.
Rational/Explanation - See 1st Round Tender's rational.
Ok, thoughts?